Built with teachers • Offline-ready • VR-first
Edu-Venture — Our Product
A VR learning platform designed for real schools, real students, and real results. Built alongside educators, tested in classrooms, powered by immersive learning.
Edu-Venture
Immersive VR learning experience for schools
Editions
Choose what fits your classroom today. Upgrade anytime without headaches.
Edu-Venture v1.0 | Classroom Core
Stable, field-tested, ships with core lesson pack.
Edu-Venture v2.0 | Expansion Update
More lessons, more experiences, better labs.
Edu-Venture v3.0 | Immersion Update
Even more Lessons, better graphics, better performance.
What's New in Each Version
Explore the features and improvements in each Edu-Venture edition
Version 1: Foundation
Interactive VR Labs
Initial interactive VR science lessons covering chemistry, physics, and biology topics, students can do experiments safely infont of them.
Math Room
Students can understand 3D geometry in 3D space, and see real-life examples for each shape, get their volume, see them fold and unfold in 3D space.
Offline Ready
Run all lessons with no internet for classroom reliability. And all the App's data is saved locally on the VR Device
Multi-language
Every word, sentence, text, button is translated in English and French to fit all Lebanese Schools.
Version 2: Expansion
+15 More Lessons
Up to 15 more lessons have been added covering a lot of chapters in physics, chemistry, math, biology, geography, and more...
Extreme Experiences
Made 2 realistic adventures students can experience safely, which are a nuclear bomb explosion on the Nuclear Fission and Fusion lesson in physics, and a Volcano Eruption in the Volcano Lesson.
Bug Fixes
Tested and reviewed all the app's code and systems and patched all the bugs and glitches found so the app keeps running smoothly and securely.
New Pedigree
A new pedigree system has been added for easier and smoother lesson choosing, which works on Cycles instead of Grades to fit every school's curriculum.
Project Roadmap
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Edu-Venture v1.0 — Classroom Core 2024Our very first release! Introduced VR-based science labs, geography explorations, and fun experiences for schools across Lebanon. Focused on stability and accessibility.
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Edu-Venture v2.0 — Expansion Update 2025Adding more lessons so students have more to explore, Cycles Pedigree System, and Extreme Experiences.
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Edu-Venture v3.0 — Immersion Update Coming 2026Even more lessons will be added, with new experiences and adventures, and a new UI/UX redesign. And we are making a new graphics and rendering engine so Edu-Venture has a more realistic and modern look and better performance for more immersion. Currently in planning and testing phase.
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Edu-Venture v4.0 — Full Control PlannedOur biggest leap yet! Online integration for easier and more control for patches, updates, and features. Teachers will be able have full control on the classroom VRs from a tablet that will have a (Control Dashboard), and also will be able to monitor what each student is doing! Edu-Venture will change and upgrade all its systems and codes and will help with automatic updates and if there is a problem in the app or device, it can be fixed from our developers directly and wirelessly!
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Edu-Venture v5.0 — AI Integration PlannedWe're planning to integrate Artificial Intelligence in Edu-Venture, we may add an AI robot to help students if they were stuck or don't know what to do, and if they have any question or something they didn't understand the (Edu Bot) will be there to help.
Why Schools Choose Edu-Venture
Immersive. Accessible. Built for education.
Engagement
Learning becomes fun and real.
Proven Results
Better understanding, better grades.
Modern Tools
Future-ready education tech.
Easy to use
We'll setup everything, so you only open the app and have fun.
See Edu-Venture in Action
Explore screenshots from our VR learning platform





